I’m trying to implement a module that tracks player inputs to send to the server for usage but ran into a problem where every key press would register as a key hold even if I quickly tapped my key. Here is the block of code that handles that:
uis.InputBegan:Connect(function(input, gpe)
if gpe then return end
if uis:IsKeyDown(input.KeyCode) then
self._inputs[player.Name]["Holding"] = input.KeyCode.Name
else
self._inputs[player.Name]["Pressed"] = input.KeyCode.Name
end
end)
uis.InputEnded:Connect(function(_, gpe)
if gpe then return end
self._inputs[player.Name] = {}
end)
How would I fix this issue, as well as make it able to store the held key while the player presses other keys without voiding it?
thanks in advance.