FOV Slider with gun system and general ussage

I am trying to make a FOV Slider or you input a value into a textBox between 70 and 120, 70 being minimum and 120 being max. I also wanna make it so when you go into first person with a gun (Aim Down Sights) it will use the ADS FOV but then go back to your orgional FOV you set before going into first place.

A example of this can be found in Tournament Grounds [HITSCAN] - Roblox

This game uses the exact same gun system I am using right now and has exactly what I am looking for I justt do not understand how to do it. The Gun System is called Carbon Engine if you’re wondering where to get it

2 Likes

easiest answer is

--Your Slider updated event
local NewSliderValue = 80
workspace.Camera.FieldOfView = NewSliderValue

More detail? I have no idea where to start