Player pushing a moving platform with AlignPosition

I’m making a platform that slowly moves sideways and uses AlignPosition, it has a hole and the player is meant to come through it.

If the player isn’t in the right spot and doesn’t pass the hole, the whole platform gets pushed upwards or gets tilted. Even if the player jumps into the platform it still gets moved.

Basically, the platform has to be “locked in spot” and yet move sideways without the player pushing it up if they fail the hole.

Are my AlignPosition settings fine?

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Try making the object heavier by increasing it’s density via CustomPhysicalProperties.

Doesn’t work. I added a VectorForce and that seems to have weighed it down. Thanks for the idea of making the object heavier.

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The better fix would be setting higher Responsiveness (max is 200)

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