I want the player to bounce up a bit after they touch a part
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Inside of a part:
script.Parent.Touched:Connect(function(touch)
local char = touch.Parent
if game.Players:GetPlayerFromCharacter(char) and char:FindFirstChild(“HumanoidRootPart”) and not char:FindFirstChild(“HumanoidRootPart”):FindFirstChild(“BodyVelocity”) then
local bodyVelocity = Instance.new("BodyVelocity") bodyVelocity.Velocity = Vector3.new(0, 150, 0) bodyVelocity.MaxForce = Vector3.new(math.huge, math.huge, math.huge) bodyVelocity.P = math.huge bodyVelocity.Parent = char.HumanoidRootPart wait(0.3) bodyVelocity:Destroy()
end
end)
– change the “150” in bodyVelocity.Velocity = Vector3.new(0, 150, 0) for the power
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thank you so much ima try it out
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thank you so much, this code works perfectly
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