I need to change the look of lighting when the clock time has changed to a certain time.
But the issue is however, from the code I have made so far it doesn’t seem to work, and doesn’t put out an output issue. What I am looking for is if this is working code, how to loop the code or where to place it in the explorer.
I have also attempted to find other ways to loop the code, such as while true do, but this doesn’t seem to work in my case.
The clock time changes in another script, which is functional, but this script doesn’t return any errors, or change the lighting at all.
local Lighting = game.Lighting
local Time = Lighting.ClockTime
while true do
wait(1)
if Time > 18.3 or Time < 6 then
Lighting.EnvironmentDiffuseScale = 0.202
Lighting.EnvironmentSpecularScale = 0.202
Lighting.ColorCorrection.Enabled = true
elseif Time < 18.4 or Time > 6 then
Lighting.EnvironmentDiffuseScale = 1
Lighting.EnvironmentSpecularScale = 1
Lighting.ColorCorrection.Enabled = false
end
end
local Lighting = game.Lighting
local Time = Lighting.ClockTime
game.Lighting.Changed:Connect(function()
if Time > 18.3 or Time < 6 then
Lighting.EnvironmentDiffuseScale = 0.202
Lighting.EnvironmentSpecularScale = 0.202
Lighting.ColorCorrection.Enabled = true
elseif Time < 18.4 or Time > 6 then
Lighting.EnvironmentDiffuseScale = 1
Lighting.EnvironmentSpecularScale = 1
Lighting.ColorCorrection.Enabled = false
end
end)
Do I paste this into the day and night cycle script? Or where should I put the script for the lighting, as this isn’t changing the lighting. It also came back with the error
" ServerScriptService.LightingChange:4: attempt to index number with ‘Changed’ "
local Lighting = game:GetService("Lighting")
while task.wait(1) do
local Time = Lighting.ClockTime
if Time > 18.3 or Time < 6 then
Lighting.EnvironmentDiffuseScale = 0.202
Lighting.EnvironmentSpecularScale = 0.202
Lighting.ColorCorrection.Enabled = true
elseif Time < 18.4 or Time > 6 then
Lighting.EnvironmentDiffuseScale = 1
Lighting.EnvironmentSpecularScale = 1
Lighting.ColorCorrection.Enabled = false
end
end