i want a cloned item such as a wall to be the same as the original wall, however the cloned one has a diffrent material appeance then the original. if you were to swap out the two walls you would notice a change in the walls material pattern. wall:Clone() doesnt seem to exactly clone the wall.
bumping this as its been 3 hours.
have u tried implementing it yourself? where’s the code
What you are describing in this instance is completely normal. This is not a scripting error, that’s just how ROBLOX handles that kind of thing.
how can i fix it so it has the same apperance?
pretty pls post the code
n’, uh, a screenshot of the wall if you will
it is just a line that clones the wall
local wall = game.workspace.wall
local wallclone = wall:Clone()
wallclone.Parent = game.workspace
If you really needed materials to look the same, I think using a texture will work?
The behavior you are requesting is currently impossible to pull off in the ROBLOX client. The only way you could fix this is by maybe using a texture for the sides of the walls instead of a material.
Regards,
poker_man29
You’ll probably have to use either a material that doesn’t have randomized Wang tiling, or create your own MaterialVariant and set the MaterialPattern to “Regular” not “Organic”. Built-in materials like Cobblestone will always randomize, not just when cloning, but whenever they are created. The randomized seed for the Wang tiling is set at runtime instance creation; it is not serialized with the Part, exposed to developers, or copied when cloning.