My problem is that basically it only alerts one person and not everyone in the server. Heres the code:
script.Parent.blu.Event:Connect(function()
local real = game.ServerStorage.spooky:Clone()
for i, v in pairs(game.Players:GetPlayers()) do
real.Parent = v.PlayerGui
game:GetService("TweenService"):Create(real.ImageLabel,TweenInfo.new(1,Enum.EasingStyle.Linear),{ImageTransparency = 1}):Play()
end
end)
You only clone it once and add it to the last player. You need to move the clone line inside the for loop. local real = game.ServerStorage.spooky:Clone()
I did that because i wanted to destroy it earlier but i was afraid if i put task.wait(tweentime) it would just wait 1 second and then move on to another player
You can use the Debris service to delay destroying things without yielding the code
script.Parent.blu.Event:Connect(function()
for _, player in game.Players:GetPlayers() do
local real = game.ServerStorage.spooky:Clone()
real.Parent = player.PlayerGui
game:GetService("TweenService")
:Create(real.ImageLabel, TweenInfo.new(1, Enum.EasingStyle.Linear), { ImageTransparency = 1 })
:Play()
game:GetService("Debris"):AddItem(real, 1)
end
end)