When I first attach the basketball, the assemblylinearvelocity on the Y axis seems to increase, if I shoot that ball (it doesnt shoot properly, it just goes down because of the piled up y decrease or glitches out of the floor) and then go up to it, the velocity just oscillates and it shoots properly. The relation of this seems to be with network ownership, if the ball has network ownership of the server before I attach it, the velocity increases, otherwise it is normal. Why is this happening and what may be the fix?