Akimbo weapons share skins with their non-akimbo counterparts
Added a setting to determine the control of akimbo weapons under Gameplay:
Manual (default): Press Attack button to fire left gun. Press aim button to fire second gun.
Automatic: Pressing Attack button will fire both guns at once.
UGC
Introducing UGC! Ever wanted to dress up as Jade? Ash? Harlem? Now you can!
Various outfits and masks are now for sale in the lobby’s store page
Unless otherwise stated, these are items for your Roblox avatar and do not give in-game benefits
Console
Added support for Console (Playstation and Xbox)!
New lobby setting: Crossplay
When enabled, any platform can join your lobby. When disabled, only people from your platform can join (PC or Console)
Lobby
Updated store page to look more modern
Store now includes the ability to purchase exclusive avatar (not in-game) items for your Roblox account under the “UGC” category
Flare Gun and SAW are now part of the rewards pool in Challenges and can receive randomly-generated skins
Misc
When all players are ready, the heist will automatically start rather than waiting for the ready lock
SAW will now only spend ammo if it hits something
Temporarily disabled glass breaking effects as we look into a solution to the performance issues related to it
NPCs
Optimization improvements for NPCs bullets, projectile and pathfinding
Bullets fired by NPCs now has hit effects such as bullet holes
Adjusted tracer effects
Skills
Fixed Armorer basic not working properly
Updated Armorer basic description to clarify its use (“The time it takes for your armor to regenerate after taking damage is reduced from 3 seconds to 2.4 seconds.”)
Updated Intimidator Aced to clarify its use (“Shooting an unsilenced weapon will make any civilians in a 25 meters radius to hostage themselves.”)
Rampage: Reduced damage multiplier from 2x (basic) and 4x (aced) to 1.5x (basic) and x2 (aced)
Bug Fixes
Fixed not being able to rename profiles
Fixed SAW Damage display being incorrect from the one actually dealt
Fixed polices and guards breaking and becoming immortal if they were killed too early
(Downtown Bank) Fixed an invisible wall blocking an easter egg spawn
(R&B Bank) Adjusted Vault door collision to prevent players getting stuck inside it
Heist Changes
Gift Factory
Added a BrickTech camera in the gift area. Just to check up on you guys.
Updated a few textures and removed areas of z-fighting and incorrect colored walls
Reworked power boxes. Now, once active, you only have to defend the machine itself. If the police manage to get to the machine, it will be disabled and have to be turned on again.
Added progress bars and indicators to the machine to make it easier to plan ahead for.
Added “Trade Secrets” badge
Shopping Spree
The car will now always instantly explode when health reaches 0. Health reduced from 5k to 3k
Fixed a spot that would allow the player to escape the map by clipping through walls
Nightclub
Fixed escape delaying if the objective was completed too fast
The Ozela Heist
Fixed body bagging the manager causing the heist to softlock
Fixed players in custody being required for the disguise sequence, causing a softlock
You can now lockpick the door that leads to the Control Room as soon as the Guitar Case is opened
Trick Or Treat
Fixed police and criminal AI getting stuck on some fences
Balance Changes
Buffs:
G17 - Concealment buffed from 28 to 30
Raging Bull - Concealment buffed from 20 to 23
Deagle - Concealment buffed from 18 to 22
UMP45 - Concealment buffed from 20 to 22
Vepr 12 - Concealment buffed from 6 to 13
M1014 - Concealment buffed from 10 to 16
M24 - Concealment buffed from 5 to 10
L96 - Concealment buffed from 5 to 12
M110 - Concealment buffed from 5 to 8
Winchester 1873 - Concealment buffed from 5 to 15
Crossbow - Concealment buffed from 15 to 22
Torch - Concealment buffed from 20 to 24.
Citizen Armor - Dodge increased from 5 to 15
SAW - Now benefits from “Fighter” skill, both Basic and Aced.
Riot Shield - Blocking speed penalty reduced from 50% to 20%
On controller, made so masking up requires holding the mask key for 0.5 seconds to not conflict with the Chameleon skill
CHAT
Migrated to Roblox’s new chat system, which brings eligibility for console chat
In-game chat color is determined by your player’s assigned heister color
ADDITIONS
On Akimbo guns, you can now customize the skins of the Left and Right gun separately
When using “Both” akimbo mode setting, you can now use fire mode key (default: B or DPad Down) to alternate between firing both guns simultaneously or alternated
Added estimated server region in the heist menu screen (Tab/Select) - displays where the server you’re currently in is likely located
Updated appearance of ghost cops
ADJUSMENTS
Ready lock reduced from 10 to 3 seconds.
Players are now required to be ready locked to start the game (in order to avoid issues), even if everyone’s ready
“Host Only” kick setting is enabled by default
SKILLS
Professional Basic: Can now only hang up pagers up to 2 times per body.
Parkour Aced: Now allows the user to fire while sprinting as well.
FIXES
Fixed some UGC being unable to be purchased
Fixed sensitivity issue with Controller
Fixed Store page navigation issues with controller
Fixed boosters not being able to be activated with controller
Fixed highlighting enemies/yelling being inconsistent when leaning
Fixed Judge having Reflex Scope as an attachment option
Fixed special skins such as Arctic Retribution (Deagle) and Toy (P250) not working with Akimbo Weapons
Fixed Deagle’s Arctic Retribution not affecting the barrel
Fixed Flare Gun angled aiming
Fixed hostages slowly moving out of their spots in certain situations (like Ozela Manager)
Fixed lobby hosts being able to kick themselves
Fixed M110 not having tactical reload
Fixed ‘The Haunting’ mutator causing cops to get stuck after retreating
Fixed jumping logic considering bodies and bags as solid ground
Fixed unready button not working properly
Fixed preplan music sometimes playing in-game alongside the heist music
Fixed police bullets being duplicated
Fixed a lag issue with lobby particles on low graphics
Fixed the weapon inspecting rather than reloading if only the second gun was fired on a controller
Fixed throwables glass breaking not being detectable in stealth
Fixed bodies and bags blocking detection of players
Golden Mask Casino
Fixed clipping issues
Locker interaction reduced from 2 seconds to 0.1 seconds
R&B Bank
Moved Van to the first floor of the parking garage
Opened access to the security room via the vents during Stealth (previously was Loud only)
Minor visual and geometry adjustments for better gameplay
Haunted Forest
Improved visibility
Souls going towards the Brew no longer have collisions, preventing players from being flinged by it
Rush Hour
Gas station van spawn will now stay during stealth and only leave if the heist goes loud.
Adjusted formatting of the objective text to use bullet points
Transport (Day 2)
Fixed an oversight with map boundaries that allowed players to escape out of bounds
3.9.6e² “hotfixes and adjustments and a litttttleee balance”
ADJUSTMENTS
Art Gallery: You can now interact with the trophy glass to cut them similar to Ozela’s Trophy room, allowing you to take the loot without making guards suspicious
R&B Bank: Adjusted some dialogue sequences to prevent Jade from stalling objectives
Ozela Heist: Rotated the ladder on the basement closer to the stairs by 180 degrees
Shadow Raid: Renamed “Thermal Paste” to “Thermite Paste”
Shockproof Skill: Now gives a 3 second immunity to Shockers when activated
Adjusted “Halt” chances to make enemies easier and more consistent to hostage:
Increased the chances of halting damaged enemies
The chance will never go below 10% chance (when the enemy is almost at full health)
With exception of guards, enemies with full health can’t be halted
FIXES
(Controller) Fixed not being able to close Store menu if you opened the Code menu
Fixed the options for Kicking being incorrectly carried from lobby to heist
Fixed skins not applying to non-akimbo weapons if you previously edited an akimbo weapon’s left side
Fixed left-side of akimbo weapons skins being incorrect in-game
Fixed Riot Shield Spartan skin not replacing the shield
Fixed a bug where unreadying would not allow you to switch the loadout you first picked
Fixed Akimbo Judges alt firemode causing it to fire only a single pellet
Fixed Parkour Aced perks working without the skill itself
Fixed arm viewmodels minor clipping issues with the watch and gloves
Fixed SAW not going through armor with Surefire
Fixed SAW not refueling its full ammo amount with Oppressor skill
Fixed Ammo Bags not wasting their ammo amount when used, leading to infinite uses
Added the MAC-11 secondary & Akimbo MAC-11 primary
Added the Sionics Suppressor for MAC-11
Added the Comically Large Spoon melee weapon
Can hit up to 6 enemies and has really high knockback, but lower damage and concealment compared to the Guitar.
Added the Jade Doll skin for the Brick (awarded by owning the Jade Doll UGC)
Added new track “Warzone”
Sus title is now obtainable again by completing the Diamond Store heist on Nightmare in stealth using the “Sus” Mutator, while killing all guards using only the Knife or Throwing Knife.
Lobby
Removed recommended category - made so recommended heists are shown first over other heists.
Marked “Art Gallery”, “Transport” and “Diamond Store” as recommended
New UGC items in the Store: Jade Doll and the remaining Notorious Crew hair & outfits
Adjustments
Crosshair no longer fades when sprinting
Heist Tracker will now show how many times you completed a heist
Ordinary bystander citizens can no longer detect players in restricted areas. Guards and most “work clothes” citizens still can.
You can now hostage non-alerted citizens by secondary interacting with them, being faster than yelling/shooting at them.
Balance Changes
Switching to Throwables Gadget type (Grenades, Throwing Knives, etc.) now forces the current weapon unequip time to be 0.1 seconds. Combined with their fast equip speed, they should now total to the average of 0.2 seconds to fully equip a throwable
Molotov:
Spare ammo increased from 2 to 5
Throwing animation is now x2 faster
Dynamite
Throwing animation is now x2 faster
Micro Silencer
Price reduced from $1,000 to Free
Damage penalty adjusted from 50% to 20%
MP5K
Damage increased from 60 to 80
Added Jungle and Micro silencer options
MP7
Concealment reduced from 28 to 25
Diamond Store
Optimization improvements
Fixed plant models to make it much less likely to get bags trapped in them
Added ambient sounds in various places throughout the map & restored broken ones
Replaced unnecessary jewelry holders in display cases with additional loose loot
Adjusted keycard readers to be in less awkward positions
Rush Hour
Fixed Folders being extremely bright when opened in certain cases
Art Gallery
Using “Sus” mutator will now re-enable the NFT April Fools version of the heist
The Depot
Ordem will now join as an ally in Loud if AI is enabled.
Shopping Spree
Adjusted cash scaling per difficulty, starting at $15,000 and going up to $90,000 in nightmare difficulty
Fixes
Fixed challenges resetting before they are supposed to
Fixed SAW and Flare Gun not being in challenge polls
Fixed a bug where CCL suit would be visible in first person
Fixed clipping issues with the watch on first person viewmodels
Fixed grabbing animation causing the arm to twist in a weird way
Fixed shotguns used by AI criminals being louder than usual
Fixed title tracker breaking when checking badges. If anything fails to load, the offending badge will be marked as “Failed to load” instead of breaking the UI.