3d Case Opening System?

Hi, I am making a game and need to make a case opening system for weapons. This isn’t a generic case opening in a ScreenGUI.

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Does anyone know a good tutorial I can use?

Thanks!

Steps:

1st: Create A Case
2nd: Animate The Case
3rd: Add A BillboardGUI in the Case
4th: Tween The UI

I think thats how it should go…

Thanks, It’s more the coding side that I’m having trouble with, along with the tweening of elements

Could you provide more into details of what you mean by “coding side?” like which part?
Also tweening they definitely use Bounce EasingStyle for the UI

[ im a beginner so im not much of a help ]

I mean animations thats my fault! It shouldn’t be super hard to code Datastore will probably be the hardest

Animation for case or the UI?
The UI is pretty simple

The case

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I would personally bone/rig it in blender, then import the mesh to roblox with the bones and animate it using roblox’s animator. look up mesh deformation/ boned mesh animation on youtube, then how to bone/rig models in blender. The image that comes out is just a billboardgui.

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^ Just off Google, plenty around

Add some SFX and VFX and it will look really polished

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Exactly what I was looking for! Thanks so much

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