Finally, it’s fairly coming soon!
This can be considerer a glitch?
In Some clothes, it doesnt rightly detect where the outercage ends to make it transparent
Can you show me that game? I want to test it out if it actually problem.
Untrue,How did you came with this information?
When was the last time you saw someone who was using rthro? And I’m not counting the noobs who wear the free packages.
people actually use rthro quite often, I find uses for the packages all the time.
Would you be able to share a place file that demonstrates this issue ?
The only use I see for the packages is trolling.
Are there any tutorials that apply to roblox’s system of layering? I would like to start learning how to make these clothes in blender however I don’t know which tutorials to follow.
The size of the avatar is one major thing i see players use it for. however this can often lead to glitches, disguises, an almost invisible avatar, and an altered hitbox. These aren’t the goals roblox has for them, but it does serve a purpose.
There are 5 jackets in the catalog that are available to purchase for free.
@Forummer noticed it.
Roblox took them offsale, probably because of a bug
Strange, good thing I got it in time
Hey,i saw it became on sale.
,
I can’t seem to find the option to disable LayeredClothing in our games. It’s causing some problems due to the way our games are designed to play like, and we’re currently seemingly unable to disable them through the option.

I’m sure it’ll be resolved but I wish that new options were only applied to new places and not to legacy places.
Edit: I had to enable the Layered Clothing Beta to disable something I didn’t originally have switched on. Huh.
Hello, it seems like avatar animations doesn’t work with layered clothing, is this a bug or smth not added yet or it’s suppose to do that?
I made you this script to disable layered clothing
You can choose if remove the layered clothing or disabling on clothings the Touch Detection and black list the clothes from raycasts
https://developer.roblox.com/en-us/api-reference/property/BasePart/CanTouch
https://developer.roblox.com/en-us/api-reference/property/BasePart/CanQuery
local RemoveLayered = false
--Collision props
local CanTouch = true --DEFUALT: true
local CanQuery = true --DEFUALT: true
function clothing_setup(v)
if v:FindFirstChild("Handle") and v.Handle:FindFirstChildOfClass("WrapLayer") then
if RemoveLayered then
v:Destroy()
else--if isnot going to remove
v.Handle.CanTouch = CanTouch
v.Handle.CanQuery = CanQuery
end
end--search wrap layer
end--fx clothingsetup
game.Players.PlayerAdded:Connect(function(player)
player.CharacterAppearanceLoaded:Connect(function(char)
--Child is Added
char.ChildAdded:Connect(function(child)
if not child:IsA("Accessory") then return end
clothing_setup(child)
end)
--Init
for _, v in pairs (char:GetChildren() ) do
if not v:IsA("Accessory") then continue end
clothing_setup(v)
end--for
end)--char added
end)---player
I agree with you, I’ve been playing roblox since 2015 and I have always loved the blocky design and aesthetic. I like R15 as well, but I just personally love R6 and it’s simplicity.
That being said, I like many others did not like the design shift to Rthro, and with this new update it is clear that they are going to be continuing that shift. I think that this update could open the window to many new features, but I just can’t say I think it’s going to be doing any good as it shifts the design from the simplistic blocky look to an uncanny avatar that I just don’t think belongs here.
After looking at it a bit more, I actually do think that this could potentially have some very nice applications, however I still think this feels like an update meant to focus the shift toward the Rthro design direction. From what I’ve seen so far it works somewhat well, but occasionally the character’s mesh clips through the clothing’s mesh.
Just tried to make a dress lol. I was surprised, it actually fits most avatars really nicely besides being a little lumpy. But when anims are playing it looks awful because I just used automatic weights. It would be nice if the rig in the layered clothing template .blend was weight painted so people who use it can weight paint their clothes and test it out before exporting.