people actually use rthro quite often, I find uses for the packages all the time.
Would you be able to share a place file that demonstrates this issue ?
The only use I see for the packages is trolling.
Are there any tutorials that apply to roblox’s system of layering? I would like to start learning how to make these clothes in blender however I don’t know which tutorials to follow.
The size of the avatar is one major thing i see players use it for. however this can often lead to glitches, disguises, an almost invisible avatar, and an altered hitbox. These aren’t the goals roblox has for them, but it does serve a purpose.
There are 5 jackets in the catalog that are available to purchase for free.
@Forummer noticed it.
Roblox took them offsale, probably because of a bug
Strange, good thing I got it in time
Hey,i saw it became on sale.
,
I can’t seem to find the option to disable LayeredClothing in our games. It’s causing some problems due to the way our games are designed to play like, and we’re currently seemingly unable to disable them through the option.

I’m sure it’ll be resolved but I wish that new options were only applied to new places and not to legacy places.
Edit: I had to enable the Layered Clothing Beta to disable something I didn’t originally have switched on. Huh.
Hello, it seems like avatar animations doesn’t work with layered clothing, is this a bug or smth not added yet or it’s suppose to do that?
I made you this script to disable layered clothing
You can choose if remove the layered clothing or disabling on clothings the Touch Detection and black list the clothes from raycasts
https://developer.roblox.com/en-us/api-reference/property/BasePart/CanTouch
https://developer.roblox.com/en-us/api-reference/property/BasePart/CanQuery
local RemoveLayered = false
--Collision props
local CanTouch = true --DEFUALT: true
local CanQuery = true --DEFUALT: true
function clothing_setup(v)
if v:FindFirstChild("Handle") and v.Handle:FindFirstChildOfClass("WrapLayer") then
if RemoveLayered then
v:Destroy()
else--if isnot going to remove
v.Handle.CanTouch = CanTouch
v.Handle.CanQuery = CanQuery
end
end--search wrap layer
end--fx clothingsetup
game.Players.PlayerAdded:Connect(function(player)
player.CharacterAppearanceLoaded:Connect(function(char)
--Child is Added
char.ChildAdded:Connect(function(child)
if not child:IsA("Accessory") then return end
clothing_setup(child)
end)
--Init
for _, v in pairs (char:GetChildren() ) do
if not v:IsA("Accessory") then continue end
clothing_setup(v)
end--for
end)--char added
end)---player
I agree with you, I’ve been playing roblox since 2015 and I have always loved the blocky design and aesthetic. I like R15 as well, but I just personally love R6 and it’s simplicity.
That being said, I like many others did not like the design shift to Rthro, and with this new update it is clear that they are going to be continuing that shift. I think that this update could open the window to many new features, but I just can’t say I think it’s going to be doing any good as it shifts the design from the simplistic blocky look to an uncanny avatar that I just don’t think belongs here.
After looking at it a bit more, I actually do think that this could potentially have some very nice applications, however I still think this feels like an update meant to focus the shift toward the Rthro design direction. From what I’ve seen so far it works somewhat well, but occasionally the character’s mesh clips through the clothing’s mesh.
Just tried to make a dress lol. I was surprised, it actually fits most avatars really nicely besides being a little lumpy. But when anims are playing it looks awful because I just used automatic weights. It would be nice if the rig in the layered clothing template .blend was weight painted so people who use it can weight paint their clothes and test it out before exporting.
I guess I can now properly agree considering some 3D clothing is already out on the catalog. The only thing that necessarily changed was… the width. It’s, quite literally, putting a square peg into a circle. I honestly don’t want to see what R6 looks like if that’s what R15 looks like released publicly.
That second point, however
is just as valid as the first. Fortunately, no Roblox update is ever finished as soon as it comes out. Maybe we could see R6-custom layered clothing in the future; apparently layered clothing can be made by creators. Might kill the 2010 feel, but at least we then wouldn’t have… those.
This is actually pretty neat, I’ve wanted this for a long time, as I can now fully finish editors and such, thank you Roblox!. Keep on with the awesome work you contribute with. I am genuinely happy that we also can see new developers make awesome projects with this feature.
Found something looking for anims in my inv, actually
2D clothing displayed in the inventory as ‘classic’, nice
and “Tops” for 3D clothing; lots of support for 3D clothing so far, that’s good
and the catalog apparently
When I try clicking Jackets it says that the catalog is temp closed. Not sure why
Isn’t layered clothing meant to delete underlying character geometry which the clothes cover? This doesn’t seem to be working as of late
I know clipping is common (especially with some packages more than others), but the tech just doesn’t work anymore
Weight painting my own layered clothing has been a pain trying to accommodate with this
**EDIT: Nevermind, figured to set the layered clothing property to Enabled and reload studio