3D MeshPart Text Module

it would be nice to collaborate on a module and multiple contributors keep adding fonts

Also you know you couldve done this with photoshop and its 3d components just by converting a rasterized 2d letter to a 3d one and keep it at the thinnest possible then export it as wavefont(obj) then boom done

Nice but how do I calculate the offset of the “Luckiest Guy” font?


this is the offset issue i’m having. Not sure how I can calculate it. Any math behind it? (Luckiest Guy font)