3D Volumetric Clouds - No decal stacking

what cloud textures are you using?

im not sure but there is this option in the particles called “ShapeInOut”, just set it to “inAndOut”
That just determines if particles go outwards from the emitter or inwards or both.

the one on the left is rbxassetid://7216851225

is my favorite smoke texture, and fits pretty well with “clouds”.

im working on a fog for my game using the same method i used for the clouds, i will keep you updated if i find some new informations

what settings did you use for the left one?


Honestly I can’t seem to get my cloud like yours, how did you get the dark bottom?

after a bit of experimenting, the Cast Shadow option of the part will toggle it.

UPDATE


i managed to get clouds like this

the right one is a square texture: rbxassetid://1512913149
the left one is a circle texture: rbxassetid://867619398

i really like those clouds, i see if i get other features