Hello,
I’m working on a new project of mine that utilizes ray casting from the player’s camera. One of the problems that I have been running into is the fact that I am unable to add the character’s accessories into an IgnoreList reliably, even though the LocalScript is inside StarterCharacterScripts
. I’ve attempted to solve this by using player.CharacterAppearanceLoaded()
on the server side, but it only seems to fire 60% of the time. My current workaround is to have every player use a set character which I can control the appearance of.
I was wondering if anyone had a reliable solution for detecting whether or not a character is fully loaded in (including accessories)?