Hello, so I’m having trouble and don’t know if I’m doing this properly, Lemme explain
What I’m trying to do is…
in the client script when the player presses E and there close enough to the Mystery box then the mystery box opens and a boolvalue in that Mystery box changes to false
so if the mystery box is open already and another player tries to open it, nothing happens, and that player has to wait until the Mystery box closes and the boolvalue is back to true again
I actually solved this problem on a thread yesterday, right here:
Basically, when you do local Var = BoolValue.Value, it only reads the value, so Var just ends up being false/true. To get around this, you can reference the BoolValue in your Variable, rather than it’s value like so: