That’s how edge of the world looks in my game:
Terrain is absolutely okay.
Player movement is normal too.
I joined back 3 times and I seem to be stuck in the void. When I joined back the first time all the terrain was half loaded, and now I can’t see any terrain at all.
Probably someone placed blocks here. So that’s why you can’t move. I’ll fix that.
This game looks VERY GOOD! Great job on it! How long did it take for you to make all of this? It seems like it took a lot of effort and time, this is very good and unique for Roblox! You should expand on this as much as you can, it can really become successful! Just make sure to not be too similar to Minecraft!
2-3 months. First month I was making physics and infinite world. Second month - world generation. Third - survival mode (tools, crafting, etc).
nice work : D
just… dont… get sued by microsoft D :
edit : for the physics engine, do you check physics only for the closest part? and how you know which closest part? loops or region3? (im making something similar but using WebGL)
Very fun! played for a bit and enjoyed myself, only issue is Id randomly slide around as if I was on ice or when I jump id do a bit of a jitter, not game breaking but something to work on
For collision, I check blue (see gif) blocks, If character is inside one of the blocks (via AABB method), Push character out of it!
You can simply check all surrounding blocks, within radius of like 2. AABB is not that expensive.
i think minecraft also uses aabb so it explains (you can turn on hitboxes in debug)
can we extend this method for rotated cubes?
edit:
Teleporting back to previous position which was safe (no collision), or subtracting?
if subtracting or adding, how do you know from which axis nvm got it
Just teleport character back. And no, It’ll not work for rotated cubes, I think.
“…on 2bloxes, the OLDEST ANARCHY SERVER on roblox”
will there be methods of travel (air, land, sea, whatever) to cover this very average sized map?
Yeah, Im planning to make boats (NORMAL ONES) and minecarts. OMG FITMC REFERNC!!!111
I have finally updated this game, thank god.
Alpha 1.0.2_01 Update
-slow three keys save system is replaced with a fast one (one key)
-you can finally use x button on gamepad in inventory
Previously I was accessing datastore using 3 keys, that was SUPER SLOW (that’s why y’all have seen these empty chunks). First I used for terrain data (blocks ids), second for blocks data (signs, torches rotations), and third for saved entities (dropped items). Now I use only 1 key for everything, it’s quite fast.