This is just incredible, the property we needed for a long time, I’m glad it’s finally here.
Thank you so much. This will save so much productivity for us!
BLESS, I don’t have to wrap meshes around my character models anymore to do trivial body markings.
Thank you!!! This can help save a lot of time!!!
Love it! Now to go back and start removing the hacks I used to mimic this before. Thanks!
I’m so glad it’s finally here, thank you so much!
Now we just need to be able to see the material(variant) underneath for even more customisation.
This is great! Now I won’t have to manually create new tree leaf textures when I want different color variants; I can just edit the colors inside of studio.
Great update, was needed for a long time. Is there the possibility of emissive texture support being added to SurfaceAppearance (and custom materials) soon as well?
I am just waiting for my studio to get this update so I can try this out, thank you so much for this update it was well-needed!
Thank you!
WOOHOO!!! This is so exciting!!!
We are so back
nah but seriously good job roblox this was actually very much needed!
I was wanting to ask this too. I like this update, it’s great and appreciated, but what will really get me celebrating is emission maps.
his change was quite necessary since it was somewhat strange that the texture color could not be modified for a few years, so I probably agree with the other developers that we are grateful. I wanted to thank the entire team behind this
This is great, now if I could just remember all the stuff I wanted to color but couldn’t…
Finally! Now we need a tilling slider, a levels slider for roughness, emission map and it’ll be insane!
emission maps is already a thing, the default cracked lava uses it. roblox kept the tech for themselves for whatever reason
This is a great update. I no longer have to upload 99999999 images to see which one looks the best
This is awesome, dont wan’t to seem greedy here, but I would love if we get a similar feature for roughness and metalness. For instance, it would be very useful for making wet / reflective variants of assets for rainy environments without having to upload variants.
Emission maps is all I want from SurfaceAppearance instances now. Once that’s added, oh boy…