Good evening fellow developers. I would like to present to the community a concept for a handgun I made while I was still in highschool. I call it the P20. The P20 is fictional handgun that was created and designed by me. The concept of the P20 is to show some features if a bullpup handgun were to exist in the real-world (I am talking about with the magazine and action behind the handle, not just the action). Without further to do, let me present to you photos of the model.
Now I will be going through all of the features presented on my model of the P20. A glossary is present below for navigation purposes.
- Slide, Slide Release, & Chamber
- Safety & Mag Release
- Magazine Details
- Rails & Stock Attachment
- Sight Picture
- Explanations in Logic
Slide, Slide Release, & Chamber
As seen in the images below, we can see the slide release and chamber. The slide release is ambidextrous, and is located and both sides of the gun. The chamber is exposed only when the slide is locked back. In the raw model, the slide must be moved 20 studs back before the chamber is fully exposed. While it is not shown here, the chamber also features a bolt and firing pin.
Safety & Mag Release
The safety is an actual working safety. If the safety is moved to left side of the gun, it is green. If it is moved to the right side, it is red. The magazine release can also be seen in the second image. It is ambidextrous, located on both sides of the gun right above the end of the trigger guard. It is an AR-styled release.
Magazine Details
The double-stacked magazine, seen here, holds 16 9mm bullets. The magazine is loosely based off from Glock magazines. A small slit is seen on each side of the magazine, so that the user is able to see how many rounds are left in the magazine while shooting. While not prominent, feed lips are featured on the magazine. There is also a catch on the magazine to prevent it from being inserted into the magwell further than it should go.
Rails & Stock Attachment
The pistol features three rails, all of which are located on the slide. On each side of the slide is a small rail, and a large rail on the top of the slide. The rails, in theory, are made out of a durable, heavy metal, so that it may give more weight towards the front of the gun. If you wish for this pistol to be a carbine, a lightweight skeleton stock is included.
Sight Picture
The iron sights on the pistol are non-adjustable and are the typical sights you see that are present on most pistols.
Explanations & Logic
The first question that may have came to your mind when seeing all the pictures of this pistol was, “What on EARTH is that thing in front of the trigger guard?!” The answer is simple and underwhelming: it is a counter-weight. Yup, that’s all. A bullpup pistol like this would have most of its weight in the back, making the gun lop-sided with its weight. So a counter-weight is put on towards the front of the gun to give it even weight distribution. Unfortunately, that would make the total weight of this pistol heavier than most pistols, which is why we simply do not, and should not, ever make a bullpup pistol like this.
I also noticed a picture floating around of a pistol with a translucent, red magazine that is very similar in concept to the concept of my pistol. If you know what I am talking about, then you may know of the three primary flaws that would prevent that pistol from working well: No even weight distribution, bad shape in magazine (Would cause feeding issues), and no room for a bolt. My pistol has all three of this issues solved.
If you would like to pick up the raw model of the pistol for yourself to use in your games, you may go on ahead! This model I made is free for absolutely everyone in the community to use. I only ask to be given credit somewhere in your game (even if it’s just the description) if you do use this model. A link to the model is provided below.
If you have any questions, comments, feedback, or any constructive criticism, I invite you to comment below on this post. I love seeing what people have to say to help improve my quality of work and make the things I create more enjoyable for other people.
Thanks for reading!