Ability to ban players in-engine on several levels of severity

i guess but then how would you stop the free model ban everyone scripts.

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Exactly. The feature request has not matured enough to be implemented as it has way too many complications. If you want it supported then that is for you to solve and us to put to the test.

Iā€™m all for this!! I love using creativity to make my own ban systems but itā€™s a big chore sometimes and this would definitely make it a lot easier whereas I can focus more on the important parts of my game!

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This is exactly what we need. There are nerds that somehow can exploit pass FE games by hijacking events. Its really up to the developer to secure that so exploiters canā€™t abuse, but we should be able to IP ban those basement dwellers who still bypass Roblox and the developers security.

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Bumping this for more exposure.

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The only thing I can sorta agree with on this thread is IPs - I donā€™t think we should have built in banning, however thereā€™s not many ways to fingerprint devices (although itā€™s still possible :wink: ) so Iā€™d propose something as simple as having a Fingerprint property of players which would literally just be a SHA-256 (or even SHA-512 if itā€™s really that big of an issue) encrypted version of the userā€™s IP (or other identifying feature).

It wouldnā€™t just be useful for bans, it would also be useful for analytics, in-game features, and more.

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Why do you think we should have IP bans and not HWID bans, and why do you think we shouldnā€™t have built in banning? Iā€™d just like to know your opinion.

HWID banning would be difficult for cross platform and Iā€™m pretty sure it wouldnā€™t even be allowed on the Windows store.

As for a built in banning system, from what Iā€™ve seen ROBLOX does not endorse banning users from your game.

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Any potential updates to this feature request?

Sounds like something that could come in handy!

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Do you have anything to add on since the initial post?

Well, one way I think this potential service could be improved, is to have another perimeter called ā€œBanServiceGUIā€ which would link to a ScreenGui the developer sets. It would still be interactable by the player who was banned, so they could potentially send an appeals request to the developer of the game, or something else, whatever the developer chose to have as said ban UI.

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This is a quite old post but deserves to be revived. I would really appreciate this feature, I believe many more people would. It could be extremely useful when it comes to hackers that just exploit your games, or maybe for other reasons.

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IP bans, HWID bans and MAC address bans are nearly useless.
HWID and MAC bans are automatically bypassed by exploit programs.

HWID and MAC bans can be bypassed with \/ (Some exploits do this automatically)


Also IP bans can be bypassed via \/

And MAC bans can be bypassed via \/

image
or

3 Likes