So, one example is - if you have many scripts in your place that communicate with each other - it can get very confusing very quickly to recognise which scripts talk to each other.
For example, you may have a server-sided ‘Game Script’ that handles starting matches, handling time, declaring winners, leaderboards, etc, and you may have several Local Scripts (leaderboard script, player tools, whatever) that interact with this main server script.
Being able to look at the above window and say - ‘Ah, these local scripts talk to this server script with this remote’ would be a very nice feature to have.
This would be even more useful the larger the game you had, if you was using many scripts locally or on the server.
One more thing - this would be a huge benefit to new developers who are learning the client/server model. Just in the past two days I've spoken to 2 or 3 developers teaching them about this model.
Visualising a problem goes a long way to helping people learn new concepts, and it would certainly be a benefit to my brain - even though I’ve been used to the Client/Server model for years, Remotes can still confuse me, and I find it very easy to get lost when dealing with them.
Of course, that could purely be down to poor planning on my part. Still, I think this would be a neat little feature that, personally I haven’t seen in any other game development engine.