Hey,
I have been developing a First Person camera only game and have been running into some issues where the accessories of the player are being shown which blocks the player’s field of vision and strangely this only happens sometimes in studio but always in the actual game.
I have a camera bobbing script for when a player walks and this is the issue as to why this is happening thanks to the manipulation of the offset and subject.
If the camera is changed to move to a different subject or position away from where it originally is does this make the code think that it is okay to make accessories and the body visible despite being in first person?
If that is the case it has been very difficult to figure out and find and I will probably just remake the camera bobbing script from scratch.
Used this code to help figure out my issue and used alongside another script I had, turns out they actually work hand in hand without issues or errors.
Thanks for your help!