Greetings!
I’m trying to make an accessory be worn cliently into an NPC
However, whenever the script calls for the humanoid to wear the accessory, it doesn’t appear on the NPC even though on the explorer it is parented there.
The accessory properties are correct, the accessory just doesn’t appear somehow.
↓↓↓↓The partial code and the video are below ↓↓↓↓
CloneBut.MouseButton1Click:Connect(function() --Event
if FindChild(WornHats,CloneBut.Name) then --Check if hat is worn or not
local CurrentHats = {}
for _,H in pairs(LockerNPC.Humanoid:GetAccessories()) do --Get hats that aren't the chosen hat
if H.Name ~= CloneBut.Name then
table.insert(CurrentHats,H:Clone())
end
end
LockerNPC.Humanoid:RemoveAccessories()
for _,H in pairs(CurrentHats) do --Add the other hats on
LockerNPC.Humanoid:AddAccessory(H)
end
for i,vv in pairs(WornHats) do --Remove the hat from the table
if vv["Name"] == CloneBut.Text then
table.remove(WornHats,i)
end
end
CloneBut.TextColor3 = Color3.new(255,255,255)
else --Hat isn't worn
CloneBut.TextColor3 = Color3.new(0.333333, 1, 0)
local H = Hat:Clone()
LockerNPC.Humanoid:AddAccessory(H) --Wears hat
table.insert(WornHats,{Name = CloneBut.Text,Parent = ButonMenu.Folder}) --Adds the hat into the table
end
end)