I’ve been playing around with accessory adjustment ever since it released last month, really amazing feature that we’ve definitely been needing for years. Since there’s finally an announcement thread on this, I want to ask a few things:
[1] Why are position/rotation/scale values automatically rounded to the nearest hundredth of a decimal? e.g. 0.957 would become 0.96
[2] If the Scale parameter is a Vector3, then why does the platform enforce uniform scaling? e.g. why can I not scale my accessories on only one or two axes, instead all 3 values have to be the exact same?
This feels like a seemingly pointless restriction that prevents a lot of potential with this feature, especially once more accessory types (especially ones that aren’t attached to the head) can be used with this feature.
R15 body scaling happens to affect your accessories, and I was hoping that this feature could be used to “reset” the automatic scaling of some of those accessories, by adjusting them back to a normal size. For example: