Accurate, moving hitboxes?

I have played many games and I wonder how people get such good hitboxes I know they don’t use the touched event, yet the hitboxes move along with the character.

Games like Black Magic II or Super Doomspire uses these hitboxes and I wanted to know how they make the hitboxes. I have tried using OverlapParams but they don’t move along with the character.

An idea I had was looping OverlapParams to detect parts but I thought that might be too laggy or bad performance-wise.

Most of the games i think uses this module for raycast as its very good

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Don’t be afraid to try ideas out, even if you think they might not work. Unless you want to end up in tutorial purgatory!

Touched event is literally the reason why hitboxes exists.