I have played many games and I wonder how people get such good hitboxes I know they don’t use the touched event, yet the hitboxes move along with the character.
Games like Black Magic II or Super Doomspire uses these hitboxes and I wanted to know how they make the hitboxes. I have tried using OverlapParams but they don’t move along with the character.
An idea I had was looping OverlapParams to detect parts but I thought that might be too laggy or bad performance-wise.