I’ve seen many posts about this, but none have answered my question. I have a 3-line script that I was using to test what it would be like to view a specific cframe of a part from the camera. This script is on StarterPlayerScripts, and the script is written down below. Any idea why this is warning ActivateCameraController did not select a module?
local camera = game.Workspace.CurrentCamera
camera.CameraType = Enum.CameraType.Scriptable
camera.CFrame = game.Workspace.Shop.Cameras.WeakSword.CFrame
This is a hacky solution I used when researching this problem a while back. I’m still not sure about the root cause, but use this for now & continue in your development until another person in this thread is able to give a more permanent solution.
Edit: Use that piece of code before you start messing with the camera’s properties.