I have actually made all pre-calculations possible to reduce computing time and made all the units only be displayed client-side, server have nothing, just pure data and i keep searching for little things to speed up computing time.
I have actually reduced the actor messaging time by a lot, a houndred times faster than it was. But to do it I am using buffers, and using them is taking more time than i would like to. Based in your experience:
Which one should be faster, bit packing with bit32 or buffers? I want to go with the fastest one to optimize the compression further