Add and Remove Tags from the Properties Panel [Beta]

Amazing update ! Btw does it mean i can do that ?

Local part = workspace.Part
part:AddTag("coolpart")
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I used Tags very often so I very appreciate of this update. keep up the good work!

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How much presents we get or is it all part of a big.1 April joke

Can we with it use the tag by Gui objects to with an script change the collors from the Gui objects with that tag

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epic update ! We need more updates like this

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no more copypasting scripts for every player character and objects in explorer (even though i use a single handler script for these cases)

i’ll note this down for future use in my projects, thanks!

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And just in case you missed it: the new filtering syntax supports filtering by tags too!

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That’s awesome! I didn’t realize that. Thanks for letting me know!

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You could do that from a script all the time since CollectionService existed… now you can do that from the Properties panel!

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What are the advantages to using tags for as shown, kill bricks, instead of just creating a folder filled with the kill bricks and indexing through the folder using ipairs whenever a descendant or child is touched?

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You’re asking for too much lol

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As a programmer who works with very confused designers, modelers, and other artists, this may be my favorite Roblox update all year.

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It’s because for example if I have a lot of bushes, and trees, but they’re in different folders I could simply add tags and I’m then I can do whatever I want

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Ah yes, better organization. Thanks.

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How know chat gpt from this future

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Finally! The old tag plugin was very janky and literally broke for me.

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Thanks for taking time to explain the background on the delay. Great QOL feature for anyone tag based systems.

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LOL now I can see all the tags in my game

image

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Ok, this is a W

This is something I randomly brainstormed about 2 years ago when I looked at all the kill scripts in all my kill bricks, glad to see there are somewhat like-minded people over at Roblox, I was beginning to think that developers and the board were basically a different species

Big McThankies from McSpankies.

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While you guys are working on this can we get a way to quick rename attributes? The process of clicking the cogwheel then renaming that way is kinda jank

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LETS GO!
This update will be useful for my projects and I will tell my developers about this too.

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