Amazing update ! Btw does it mean i can do that ?
Local part = workspace.Part
part:AddTag("coolpart")
Amazing update ! Btw does it mean i can do that ?
Local part = workspace.Part
part:AddTag("coolpart")
I used Tags very often so I very appreciate of this update. keep up the good work!
How much presents we get or is it all part of a big.1 April joke
Can we with it use the tag by Gui objects to with an script change the collors from the Gui objects with that tag
epic update ! We need more updates like this
no more copypasting scripts for every player character and objects in explorer (even though i use a single handler script for these cases)
i’ll note this down for future use in my projects, thanks!
That’s awesome! I didn’t realize that. Thanks for letting me know!
You could do that from a script all the time since CollectionService existed… now you can do that from the Properties panel!
What are the advantages to using tags for as shown, kill bricks, instead of just creating a folder filled with the kill bricks and indexing through the folder using ipairs whenever a descendant or child is touched?
You’re asking for too much lol
As a programmer who works with very confused designers, modelers, and other artists, this may be my favorite Roblox update all year.
It’s because for example if I have a lot of bushes, and trees, but they’re in different folders I could simply add tags and I’m then I can do whatever I want
Ah yes, better organization. Thanks.
How know chat gpt from this future
Finally! The old tag plugin was very janky and literally broke for me.
Thanks for taking time to explain the background on the delay. Great QOL feature for anyone tag based systems.
LOL now I can see all the tags in my game
Ok, this is a W
This is something I randomly brainstormed about 2 years ago when I looked at all the kill scripts in all my kill bricks, glad to see there are somewhat like-minded people over at Roblox, I was beginning to think that developers and the board were basically a different species
Big McThankies from McSpankies.
While you guys are working on this can we get a way to quick rename attributes? The process of clicking the cogwheel then renaming that way is kinda jank
LETS GO!
This update will be useful for my projects and I will tell my developers about this too.