Just added more information about tags to the post, but in short, they are part of the CollectionService and offer a nice way to apply behaviors to many instances. By adding tags to the properties panel, we’re hoping to make this feature more visible to creators.
This was something easy to do with the still far more fit for purpose tag editor, this change just feels like added bloat to the property panel and It would be good to have the option to disable it in studio settings.
I use tags a lot in my workflow, and this is clearly inferior to the existing tooling we have
Basically, tags are directly related to a service called
CollectionService. By running
CollectionService:GetTagged(tagName) you can fetch all the in-game instances that have the
tagName tag. That way scripts can quickly fetch common instances that aren’t organized in a folder-like way, without having to loop over many parents to locate them.
This update basically gives developers the ability to manually add a tag to an instance without doing it through a script(either an in-game one, plugin one, or command line one).
well ig they fired the people who deiced removing classic faces offsale because this update is something we needed this for sometime but just never knew! good job roblox
Even more efficient and useful for organising Properties here, thank you for this update!
I’ve always wondered why this wasn’t a default/standard thing already but I am so glad it’s there now.
Assigning tags through scripts is kind of a pain so having this is very nice and welcome.
Thanks for this update.
Oh my god I love you Roblox!!!
Add an UICorner to that plus button please .
I loved this new feature.
By the way should not Tags be below Attributes?
It’s about time, this is very useful
I was about to say the same
Can we now get the option to display outline and name of a tag, at the same time too?
best feature that roblox studio has to date, i dont:
- need to use the tag editor
- use CollectionService in the command line
Amazing update ! Btw does it mean i can do that ?
Local part = workspace.Part
I used Tags very often so I very appreciate of this update. keep up the good work!
How much presents we get or is it all part of a big.1 April joke
Can we with it use the tag by Gui objects to with an script change the collors from the Gui objects with that tag
epic update ! We need more updates like this
no more copypasting scripts for every player character and objects in explorer (even though i use a single handler script for these cases)
i’ll note this down for future use in my projects, thanks!
And just in case you missed it: the new filtering syntax supports filtering by tags too!
That’s awesome! I didn’t realize that. Thanks for letting me know!
You could do that from a script all the time since CollectionService existed… now you can do that from the Properties panel!
What are the advantages to using tags for as shown, kill bricks, instead of just creating a folder filled with the kill bricks and indexing through the folder using ipairs whenever a descendant or child is touched?