Opinions: This is actually really useful considering out powerful this can be for letting friends track the statistics like round, wins, and etc. (Either creeps or friends with curiosity) Even though this is only an optional extension, but cool to think about how Bloxstrap being most known unofficial launcher can give Roblox games standalone game features.
I’d like to see custom button interaction being a thing in BloxstrapRPC. For security and safety measures, in case of bad actors using the RPC though, it can be locked to official links (Roblox, YouTube) on the program.
LogService:ClearOutput only works in Studio for obvious reasons. Why would it even work in the client?
Even if it did, it would be too dangerous to have the log file just nuked by a simple method call
This is a really great addition to Bloxstrap, but isn’t there a way to avoid using print to update the presence? One easy thought would be sending data over localhost, but i’m not sure what could be the implications for using this way. Nevermind, i forgot that HttpService doesn’t work this way.
It would be pretty useful for games with lobbies. For example there would be a button in the RPC and when you press it, it would make you join the game with custom join data (if possible, I don’t remember if roblox allows you to do that).
This would be definitely possible thanks to Developer Deeplinking:
This would be great for joining a lobby, entering a reserved server (if the game has a custom VIP server implementation), sending an invite to join an in-game crew, etc.
It should just work when you join a game. If it doesn’t, let me know and I’ll help figure out what’s going on.
Sets the start timestamp and the end timestamp. In the example code, I set the duration to 60 seconds, and the image, you can see it says “00:51 left”.