Aeroiqz V2 | Anti-Exploit | Review

The unit’s model should be created on the client, so really, for every unit moved, you only need to send 5 messages. It would probably be more efficient, since by relying on Roblox replication, you are asking it to send 100s of CFrames every time a unit moves. With the manual system, you could represent a unit’s position as just 2 numbers, and it would only send network traffic when a unit moves.

Thanks Pokemoncraft5290

I don’t understand this bit:

But I have a lot of time. And, unless I comment it, a lot of my code is un-readable, and my Function names, half the time, lose their accuracy the longer I edit, so I shouldn’t worry, I guess.
:slight_smile: