I’m working on a tutorial world for my game that supports 1 player per server, so after the player finishes and leaves, the server they left should be empty.
I wanna know whether or not the server will be removed after the player leaves. If the server is removed instantly, then that would mean I wouldn’t have to really reset my tutorial world to the way it started, right? Otherwise, I would have to set everything up to where it could be set back to the beginning after every tutorial session.
I tested my world out on my own and left to see how quickly the server would be removed and the server was indeed gone almost instantly, but I have no idea about how this works on much larger-scale games. Are servers given higher priority in larger games or am I just overthinking this?
P.S. I know this isn’t really deep into “scripting” but I figured this was the closest possible category.