local Color = Color3.new(255,255,255)
local Size = Vector3.new(0.6, 0.6, 0.6)
local function chase()
--compute and get waypoints
path:ComputeAsync(rootdemo.Position, destination.PrimaryPart.Position)
local waypoints = path:GetWaypoints()
--loop through waypoints and visualize
for _, waypoint in pairs(waypoints) do
local part = Instance.new("Part")
part.Shape = "Ball"
part.Material = "Neon"
part.Color = Color
part.Size = Size
part.Position = waypoint.Position
part.Anchored = true
part.CanCollide = false
part.Parent = game.Workspace
--move to the waypoints
demohumanoid:MoveTo(waypoint.Position)
demohumanoid.MoveToFinished:Wait()
end
end
Small tip for the code to run faster, make the anything.new(23,23,23) items local variables outside of the loop so that it can just quickly read a value, rather than having to create a new one every cycle of the loop
Source, and for more tips: The Basics Of Basic Optimization