Okay, thank you. Also i noticed that when object is dropped it doesn’t saves it’s velocity, maybe i can fix that somehow too?
Not sure if this will work but maybe send the assembly velocity to the server when the client drops the part and have the server set that after it gains ownership.
ok. btw, noticed something, my friend see when i moving him in ragdoll, but when i drop him, he teleports in the start position, and i dont see that i’m moving him.
robloxapp-20240915-1749597.wmv (3.3 MB)
You are doing the cloning thing I suggested before right? If so I would need to know exactly what is going on with the align position that’s aligning the clone to the real player. Like is the player alignment being updated on the server or the client? I think it should be done on the ragdolled player’s client since they have ownership,. This is also assuming that moving non-player parts works fine.
Anyways, I can handle the next things myself, I think. I think this topic should be over so I wish you good luck! Thanks for all of your help.
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