Make BasePart.Touched server-side detection

Touched events are currently decided by the network owner’s unanchored parts, which can be problematic when deleting touches on the client then detecting the touch on the server. If the part is touched, there should be a way to detect it without relying on the network owner’s unanchored parts to detect it.

It is impossible to detect touches on a part that was deleted by a client, and is it hard to find a way around that when you need that part to be gone on the client. There needs to be an easier way to allow us to detect touches without relying on the part’s network owner.

There needs to be a way to allow the server to detect touches directly on anchored parts instead of relying on the network owner of unanchored parts to report touches on behalf of an anchored part. If roblox were to make this change, I would be able to make my game much more efficient, along with better looks and less work when developing.

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