Almost Every Player is Immediately Leaving my Game! Can You Tell Me Why?

How does the level design need work? Like what do you have in mind? The tutorial was made to ideally be pretty simple and straight forward. Interact with this thing and then break the wall. Here is a new thing. Do that then break the wall. Another new thing. Wall.

The clarify the tutorial is not the main game. The real game works a lot differently than the tutorial does. It isn’t a level based game.

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I really just think that maybe some different materials would make the levels look better

The game is extremely confusing. I joined and left in 2 mins. Here’s a couple things you need to improve.

  1. Make tutorial easier to understand
  2. There’s seems to be a lot of lag
  3. Interacting with buttons doesn’t work.
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Don’t invest too much robux into advertisements, until game benchmarks are good…

the tutorial is already pretty easy to understand, so easy that i even think most 8 year olds would be able to read it.

That’s because;

  1. There is no proper level design
  2. The game isn’t visually appealing
  3. The game can be quite confuisng to jump into

Get rid of the AI generated things.
The game should immediately start you off at the start spawn, not just throw you around (which I’m not even sure why it does that).
The intro GUI took a WHILE to load in, hence why I could see the aforementioned happening.
I’m not so sure why the punching button isn’t immediately always on… and shouldn’t the timer thing end as soon as the player finishes destroying the wall? I don’t even think the run beginning station thingy is necessary.

I believe I just fixed the loading screen so you hopefully shouldn’t see your character jumping around. Though if you’re saying the GUI took a while to load makes me thing it lagged out. Not sure how to fix that.

The punch button isn’t on by default because I hid it when the player isn’t in a Run (there are settings outside the tutorial to toggle this functionality). The Run itself is a thing within the tutorial because it is a large part of how the game works outside of it. The way the tutorial works and the way the game works is a bit different, I dumbed it down a lot for the tutorial.

The tutorial is confusing, and the punching bags don’t work. How do you expect 8 year olds to stay in your game if a core mechanic is broken?

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Hello again @Nox_Tenebri .

So i just joined again and saw a skip tutorial button and pressed it and

You probably should have started with this world and made the tutorial inside of it, because this looks way better than the tutorial levels.

anyways thats all i had to say, Byeee.

EDIT:

after skipping the tutorial i played the game for a good 15-20 mins

so i think the thing stopping you from getting players might be the tutorial

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First Reason: AI thumbnails.

Second:

You Need to put more effort into the map.

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That’s ironic since I made it hoping to fix this same problem (I made it plain to help with load times). But, yeah, ever since the tutorial, it has gotten worse. Thanks for the feedback.

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