An inquiry about " :Once "

Does " :Once " mean that the given code will run once only, and it can’t run again even if the player rejoined?

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2 Likes

:Once() runs it’s callback once and then disconnects. it’s equivalent to:

local connection

connection = something.Event:Connect(function()
    connection:Disconnect()
    ...
end)

however, you’re going to need to provide more context with regards to this. what are you trying to achieve?

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I’m trying to make the code run once only.

edit: gonna be afk

So like it only plays once FOREVER? If so you could prolly save some sort of value in a DataStore or database.

Then you could check if if that value is false (hasn’t ran the function for the player) and run the :Once function you have and then change the value to true and save it ofc.

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Your code only runs once unless you wrap it in an event or a loop anyway.
You’re gonna need to be more descriptive about what you’re trying to do.

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I just want the sound to play ONCE when the part is touched, and it never plays again.

edit: going afk for hours

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Then yes, using Part.Touched:Once() on the server would work, but not cross-server. If you wanted to do that you’d need to use datastores, like others have said.

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local IsSoundPlayed = false

Part.touched.... 
if IsSoundPlayed then return end
 IsSoundPlayed = true
Sound:Play
end) 
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Alright thanks!

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