I’ve also had issues getteing this to work, I’ve had this in here since this announcement first went out, and yet my events on the site are empty.
local PLR = game:GetService("Players")
local ANS = game:GetService("AnalyticsService")
local player = PLR.LocalPlayer
... (below is in the event that fires when the teleport button is pressed)
print(currentMap.shortName)
ANS:LogCustomEvent(player, currentMap.shortName)
print('sent')
This is in a live, public game. I’ve refreshed the events on the site multiple times and nothing comes up, there’s no error, so I’m pretty confused on why its not doing anything.
UPDATE
So after posting this I had a hunch that it might only work server-side, so I did that and I actually got an error:
Okay, so I fixed the strings and tried again. No error. Refreshed the events on the site and it’s there!
I did not realize that this was server-side only, I reread the annoucement and the docs and either it’s not mentioned or I’m very blind, either way I’m putting this here in case anyone else had the same issues. Server side only, filter out punctuation chars. Would be nice to see this mentioned on the docs (if it isnt already, i may have just missed it)
They will automatically go away in 90 days. Cardinality limits are also calculated daily so once you stop sending the old events they won’t count towards your limit.
Hey, one last thing: Is it possible to filter by two custom fields at a time, but instead of requiring both, can the data shown be either? For example, I’m also logging the bricks recipes, like Energy + Red = Ash. The recipes can be in either order (Red + Energy = Ash.) If I wanted to compare the rarities of bricks created with Energy, I would need to filter Custom Field 1 & 2 to be Energy, but that would only show bricks made with Energy + Energy. Essentially, is there a way to make the filtering by “or” instead of “and”?
Unfortunately not right now - we’re still exploring options that would allow more free form queries. I’d recommend ordering the recipes before sending them so it’s deterministic or building your custom fields in a different way e.g. you could send HasEnergy as custom field 3.
As you can see, my custom_field_1 value is just totally blank when my script should not even being letting that happen in the first place? Anyways, everything has been working great other than this. (I replaced the UserId for privacy reasons)
Hey, that’s me! Yes, it seems like it. Gamebeast’s features include a lot more than just custom events, also heatmaps, A/B testing, remote configurations, audience segmentation, cross-game insights, and more offerings to empower developers. It looks like Roblox won’t be releasing any of those for at least a year and our larger ecosystem of tools aims to support Roblox developers in optimizing their games and let them get back to creating great content rather than fighting the algorithm.
Hi! Are you still having this issue? I would recommend double checking the value of MusicName and if it contains any invalid characters e.g. '. Feel free to message me if you’re still having issues!
Even if the value somehow was nil (which it wasn’t, it was part of a shop validation script on the server), shouldn’t it still at least show the text "Music Name: "?
Anyways, I only had this issue twice, and then it worked fine from that point on. When sorting by custom_field_1 in my custom analytics, it appeared as N/A in the graphs.