Hello, everyone thanks for coming, i have gone into one single issue while setting a player’s character to a r6 default rig model (kinda), ill describe it:
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What do you want to achieve? A script that set the player’s character to a custom r6 rig… (The starter character method wont work here);
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What is the issue? The animate script (client-sided script) is enabled by server, and its not working for some reason…
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What solutions have you tried so far? Almost all i could imagine, i don’t know anymore!
After that, you should include more details if you have any. Try to make your topic as descriptive as possible, so that it’s easier for people to help you!
local function CustomCharacterRole(p1, p2)
if p1:IsA("Player") then
local Rep = game:GetService("ServerStorage"):WaitForChild("Maps"):FindFirstChild(tostring(p2));
if Rep and Rep:FindFirstChild("ChapterCharacters") then
p1.Character.Archivable = true;
local Skin = Rep:WaitForChild("ChapterCharacters"):GetChildren()[math.random(1, #Rep:WaitForChild("ChapterCharacters"):GetChildren())];
local NewChar = Skin:Clone();
NewChar.Archivable = true;
NewChar.Parent = workspace;
NewChar.Name = p1.Name;
local Subber = Instance.new("StringValue", NewChar);
Subber.Name = "CustomName";
task.spawn(function()
NewChar:FindFirstChildOfClass("Humanoid").DisplayName = p1.DisplayName;
NewChar:FindFirstChildOfClass("Humanoid").DisplayDistanceType = Enum.HumanoidDisplayDistanceType.Viewer;
NewChar:FindFirstChildOfClass("Humanoid").HealthDisplayDistance = 100;
NewChar:FindFirstChildOfClass("Humanoid").NameDisplayDistance = 100;
end)
if not NewChar:FindFirstChild("Health") then
local Hel = script:WaitForChild("CustomCharacter").Health:Clone();
Hel.Parent = NewChar;
Hel.Enabled = true;
end
NewChar:FindFirstChildOfClass("Humanoid").Health = 100;
Subber.Value = tostring(Skin.Name);
game:GetService("CollectionService"):AddTag(NewChar, "Survivor");
NewChar.PrimaryPart.Anchored = false;
for i, v in pairs(NewChar:GetChildren()) do
if v:IsA("Script") or v:IsA("LocalScript") then
v.Enabled = true;
end
end
if not NewChar:FindFirstChild("IsCustomChar") then
local Enemeyh = Instance.new("BoolValue", NewChar);
Enemeyh.Name = "IsCustomChar";
Enemeyh.Value = true;
end
p1.Character = NewChar;
task.wait();
game:GetService("CollectionService"):AddTag(p1.Character, "Survivor");
task.spawn(function()
p1.Character:FindFirstChildOfClass("Humanoid").DisplayName = p1.DisplayName;
p1.Character:FindFirstChildOfClass("Humanoid").DisplayDistanceType = Enum.HumanoidDisplayDistanceType.Viewer;
p1.Character:FindFirstChildOfClass("Humanoid").HealthDisplayDistance = 100;
p1.Character:FindFirstChildOfClass("Humanoid").NameDisplayDistance = 100;
end)
p1.Character:FindFirstChildOfClass("Humanoid").Health = 100;
return NewChar;
end
end
end
Any help/ideas/suggestions appreciated!