Thanks for the detail, yeah, i totally see that would be very useful to check during play mode in studio, we’ll get that going again asap.
Regarding your points list:
-Yes, when animation from camera input is enabled it looks for a “Neck” joint and alters the cframe orientation of it to make the avatar’s head turn according to how one turns one’s head.
-When using mic only and no camera one only gets mouth animation lipsync, so then no head rotation applied.
-Facial animation from camera input should still work when the neck gets disabled
-thanks for reporting that issue, we’re looking into it.
Yeah you’re right, I guess I was mistaking it for a different problem.
Glad to hear that part works as expected, and thanks again for the input and feedback and reporting the other issue
hello, just a quick update: the related issue in Studio has been fixed and we enabled camera/ mic usage in studio play mode again.
To use it you can go to Game Settings/Communication and enable Camera/ Microphone there, save/publish to Roblox, restart Studio and then you should be able to use animation from Camera in Play Solo, Local Server and Team Create Team Test and Mic in Team Create Team Test by using the bubble chat mic/cam buttons.
Awesome, it’s now all working in all Studio test modes I’m impressed with how quickly you were able to make the change haha
Thanks for giving it a try, glad to hear =)
And yeah, was beautiful to see our team pushing together to fix it and test and roll out the fix so smoothly, love it when that happens, makes me feel like part of a well coordinated orchestra =)
All our teams are pushing on so many amazing things to make Roblox that bit better every day.
I know like everyone we have our ups and downs, sometimes some things are not ideal right away, sometimes some need fixing, sometimes slight adjusting and sometimes bigger course correction, but yeah, when it all sings in harmony, it can be magical =)
I wanted to cross-post a bug report I just created as the “Enable Camera” setting blocks the ability to set any Motor6D.Transform
of a character, regardless if they are using the camera or not. This is a problem that currently blocks games with Nexus VR Character Model from being able to use facial animations.
I still haven’t been given the option to enable this feature for my own account but I can enable it games through studio even though I have no way of testing it. Is there any way to request access to this feature?
For additional context, I already have had voice enabled since about when it came out but I still haven’t gotten the facial animations enabled.
Hi! Just asking about the developer/user rollout. I’m not sure what qualifications one would need to get developer access, however, I have still not received the facial animation support on my account. I am 13+ and ID-verifed.
Update on UI: We’ve released an visual update to the bubble toggles to address the feedback on UI visuals. Big thanks to @liztapioca7 and @daweezy99 for working on these changes.
For those who still wish to remove the bubble toggle UI altogether, don’t worry! You will later be able to with the full release of the new experience controls.
Looks better for sure but there are 2 very small issues I’ve instantly noticed with it:
1: At a certain zoom level the size of the bubble changes weirdly (getting bigger or smaller) (happens with any body type, r15 or r6), see video
2: This only happens in the R6 body but when R6 is enabled and you zoom in close enough, the bubble chat is halfway inside your head (which you can see at the end of the video)
Why is the facial animation feature only being rolled out to certain users?
I still do not have the option to test this feature.
Glad to see that the UI has been fixed. However, (from what I can see while reading this) many people, including myself, do not have access to this feature. The toggle does not show up in the Privacy page in settings. It only shows the “Microphone Input”, this has been the same since it’s release. I know you said it was being rolled out, but this was announced over a month ago.
Any ideas why this might be?
Hi everyone,
We really appreciate you taking the time to provide feedback regarding animate your avatar with your movement. We now offer this feature to all users - not just 13+ users.
As a reminder, we take our users’ privacy seriously regardless of age. Any information provided by their camera for the feature to function is deleted in real-time after it has been used and cannot be shared.
Thank you.
Can we please make this optional or provide an API that we can override these button behaviors?
It’s 2023, and TextChatService still isn’t customizable for individual users (just the entire bubble chat system overall), and the voice chat and camera API are rigid and provide no flexibility to the developers who create experiences for players. Please can we receive more flexible controls for both of these APIs?
These buttons interfere with my UI, and I would prefer to put them elsewhere. On top of that, they are VERY mis-click prone when I have a UI that goes on top of these buttons. Apparently, these buttons are always-on-top when it comes to clicking, so I always accidentally either unmute myself or turn the camera on when I am scrolling my game’s UI. Please respect UI that appears on top of these buttons.
My main account which is this one, is 17+ verifed but I don’t have the facial tracking feature, but my frist account from 2014 as well as the accounts of my friends who aren’t verifed at all were given access to facial tracking ): any idea why it isn’t given to verifed users?
I still do not have this feature, is there any way I can get it? I’ve been waiting for a while.
I also still do not have the feature. Has the feature not been rolled out to everyone yet?
We are still testing this feature so some small % of accounts still do not have access. We are working to roll out and conclude the test over the course of this year. In the meantime if you need to test the feature, you should still be able to within Studio if you have enabled Camera in Game Settings. If you need to test in a live experience, I would recommend using a friend’s having a friend help you or using a test account with access. Sorry for the inconvenience, and thank you for your patience so far.