basically, i have 2 animations; one is an idle (holding animation) and the other is a Camera Flashing animation.
since the camera is a tool, it automatically welds the tool to the right hand making the both animations look awkward:
how should i animate the tool so that it looks similar to this?:
also, i know how to animate a tool, but when i play the anim it doesnt show the tool
in the tool? or a replica of the tool, and what do you mean by “fake handle” and by model so you mean motor 6d the “fake handle” to the players right arm (the rig I’m animating with)?
would Part0 be the handle and Part1 is the players right arm? also while animating it, does the tool need to be inside the character rig i am using to animate?
(also the motor6d seems to destory itself whenever i test, its in the handle with Part0 as the handle and Part1 as the players right arm)
uhh you have create a new motor6d after the tool is equipped cause every time you’re not holding the tool the connection breaks.
so just animate it with motor6d and create one just before when playing animation and it’ll get destroyed every time you’re not using it so no memory leaks.
instancing the motor6d from a server script and setting part0 to the tools handle and part1 to the players right arm, correct? also is the tool animatable from an animation editor? if so, does the tool need to be in the character while making the animation?
script kinda looks like this:
Tool.Equipped:Connect(function()
Character = Tool.Parent
Humanoid = Character:WaitForChild("Humanoid")
local Motor6d = Instance.new("Motor6D")
Motor6d.Part0 = Tool.Handle
Motor6d.Part1 = Character:WaitForChild("Right Arm")
(not full script so dont ask about any possible errors. if your confused about anything i can try and clarify)
Also you have to animate it with the tool equipped on a rig and a motor6d as I told earlier cause if you animation doesn’t has any info about how to animate the joint between the hand and tool then it won’t work simple.
then i joined the game, equipped camera so my character was holding it, coping the camera, ended play mode,
then pasted the camera into the rig im using to animate with, fixed the motor 6ds to fit the rig, then the result was the video above,
and obviously its incorrect as the tool isnt animatable. this is the explorer of the rig im animating with and the camera: