Animating Player's Camera?

Howdy, I’m an animator here on ROBLOX and have recently been interested in animating the Player’s Camera with an animation. Main for cut scenes, etc.

So, I was wondering if there was a way that already exists to animate the player’s camera with the animation and then be able to export the animation as a regular animation or something and have it actually move the player’s camera in-game.

I know there probably isnt a way without a ton of scripting or something but it’s good to at least try to reach out to the community and see if there one.

Thanks for Reading,
YourFriendoKyle

P.S Here is an example of what I mean: Cutscene Test - YouTube

Bring something like that but actually in-game

If I know right, he uses Moon Animator to animate the camera

You can use BindToRenderStep and use Enum.RenderPriority.Camera.Value+1 and here you can change rotation of camera, just do script which detect every movement of motor6d with function .Transformed, this gives you cframe and then you can transf0rm it to rotation and then just past in camera rotation, all easy!

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Use the Scripting Support section, then.

Also, XY problem. What are you trying to do here? I made a big post about smoothly moving the camera from one place to another, if it helps.

Consider using TweenService to tween the camera’s CFrame