Animating welded object works fine on client and server but not other clients?

And do you create the motor6D through local or server?

Server, everything is done server pretty much including animations

Alright, not sure what the issue is but you still havenā€™t confirmed if you are using Humanoid.Animator:LoadAnimation() which you are going to check tomorrow, anyways gl.

Sorry, but yes Iā€™m using that except I use wait for child on the animator part.

Are you sure it doesnā€™t show on the other clients and it does show on the server.

If so that just might be a studio bug.

If not, then make sure to check you are loading the animation after the Animator has replicated to the client.

Also, note that Motor6Ds donā€™t replicate to the server via manually changing them on the client.

It was a studio bug. I guess emulator is just broken.

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