This will forever be default false for existing places, but we are considering toggling the templates in studio to true.
Iβve not wanted to do the work to add VR to my games but this makes that a much easier possibility.
Good point, this current uses detected input in the control module to decide whether the camera should follow the character or the character should try to align with the VR camera. Iβll try playing around with saving root part position or distance limits.
this looks cool, finally roblox
Really excited to try this out, but the client needs to be able to turn this off in settings (or, let us choose who can see our movement).
My biggest problem with Nexus VR is the fact that you canβt turn it off, and its widespread adoption causes me to avoid Roblox VR. It makes it incredibly obvious to everyone that you are playing in VR.
People will either stare at you like youβre an alien due to your strange animation, or, if they figure out that youβre in VR, theyβll try to harass you.
UPDATE: Apparently you can actually set VRService.AvatarGestures
on the client to toggle this feature on your avatar whenever you want, as long as the property is true
on the server. I didnβt think that would actually work. Can this be documented?
It would still be great to have it be a built-in option in the Roblox menu, because right now every VR-supported experience would have to create a custom settings menu to allow this.
Now someone should make job simulator on roblox
can someone gift me a headset so i can test this out and rate it
This is super cool but extremely limited. Iβd even say itβs too limited and was not ready to be shipped to release.
Pros:
- Properly move your hands and head accordingly to be more expressive
Cons:
- Lots of accessories can block your vision; mainly neck accessories
- You cannot bend down and have that be represented. Same goes with animations floating you up and your head being moved up with it despite your camera being in the same place
- Animating Your Avatar In VR - #9 by TheNexusAvenger
- Animations interrupt the arms and head and cause undesired results
I would enable this now, but I will be sticking to Nexus VR Character Model since this really doesnβt work well in its current state. I will not be enabling this until the issues are fixed and a lot of improvements are made
was the roblox forcing steam vr to open bug fixed
Can we finally have and leave our cables plugged in and have peace
Please be here, I plead
Along with, ability to change button binds for vr controller, the grips on the Indexβs controllers are bound to changing gears, which is very annoying, as just touching the controller will cause it to swap
a fix for that would be to hide the accessories and head by using Transparency
and LocalTransparencyModifier
(if i remember correctly) when the user is in first person.
That is true, but we shouldnβt have to do that ourselves for something native on Roblox. On top of that, the other problematic factors are way too major for me to consider this viable to use.
yeah, i get that actually. itβs pretty annoying for me too since i made my own vr module with replication and stuff like that and it hurts a bit because i could basically throw away what i worked on a pretty long time if this gets actually improved. (itβs still pretty painful to update all of my games when i make one slight change in any script due to how PackageLinks work.)
also for @TheNexusAvenger - i always got extremely confused when moving/teleporting a vr playerβs character didnβt work, so i guess a fix would be to use Model:MoveTo()
or Model:TranslateBy()
? iβm still confused on why it doesnβt work though.
This will be awesome for making vr games easier in development! Iβve tried to find so many tutorials on how to make vr games of which none were good and the documentation is pretty confusing. Thank you guys!
-- Is the crashing issue with IKControl players dying still a thing?
Finally we can have actual vr support without relying on 3rd party plugins.
Do these gestures have collisions? For instance, if a VR player retracts + extends their arms to push something.
No. β β β β β β β β β β β β β β β β β β β β β β β β β β β β β β β β β β β β β β β β β β β β β β β β β β β β β β β β β β β β β β β β β β β β β β β β β β β β β β β β β β β β β β β β β β β β β β β β β β β β β β β β β β β β β β β β β β β β β β β β β β β β β β β β β β β β β β β
Apple currently fuming its not called βSpacialComputingServiceβ
Please add leg tracking! This would be sick.
super cool stuff, definitely needs improvement but itβs awesome that roblox is taking the iniative to improve vr!!
still gonna stick on nexus vr on one of my other games (for now), but i can see myself making the switch should this get better