Animation causes NPC to sink through the ground

I am trying to play a death animation for my NPC. However, every time I play it, it just sinks through the floor. I have tried turning massless on and off, using platform stand, anchoring the HumanoidRootPart, changing the HipHeight, and making certain parts of the NPC CanCollide-true, but all of them either didn’t work or made the NPC act weirdly.

Here’s a video of what’s happening.

If all comes to worse, I’ll just move the torso up in the animator, but this has also happened with some other animations on the same NPC. If there’s any other solutions/suggestions other than reworking the animation in the editor, then please come forward!

Hi, try disabling Humanoid.AutomaticScalingEnabled. I had the same issue but turning that property off made it work fine for me.

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Yeah, like what @DEVLocalPlayer had said, try disabling AutomaticScalingEnabled. Then you’d have to set the HipHeight of the Humanoid manually to get the results you want.

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I will try that in a bit!. Sorry for late response, was very busy.