Animation Controller + Tween Service acting differently on Server than on the Client

I am having a problem with the object spinning and going upward. This doesn’t create a problem when the first player joins, but it will if a new player joined the game, they will see the noob rotating and also walking to the endpoint.

I anchored and tween the HRP to the point, while the BodyParts connected each other with Motor6D. Can’t weld the torso to HRP because the thing will stuck

Client view:

Server view:

both of the views are happening at the same time

After a while: image

I am attempting not to use Humanoid because the health of the enemy will be super big (maybe Inf or 10e^308)

Found the solution, I am now using this function instead of tweening Primary Part position