Animation Editor 3.0

Are easing styles ever going to come out?

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Yes, but not soon. There were some issues that are preventing us from enabling them and until we can fix them, they won’t be available.

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a.PNG
May we have the [New] button prompt a window that says
“You have unsaved changes, would you like to save?”

I lost 2 hours of work because I missed the Save button and it doesn’t undo.

Thank you

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I just made a nice animation for once, little happy me went to click play but mouse slipped, woosh animation gone.

I agree with @MisterObvious please add it in the next update :slightly_smiling:

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Still waiting for easing styles :confused:

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So far, I’ve been doing it manually so far just for roblox.
Whereas I get to shave off 20mins (in RL work; that’s a lot of time to save) because the programs already provide you with those tools. :wink:

I hope there’s going to be a graph editor update too.
Would love to see and adjust my work through graphs.

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Can you elaborate on this? I don’t use external animation editors, so I’m not familiar with what you’re referring to.

It’s kind of like drawing the easing style for the animation on a graph. You’d just plot points and it’d interpolate via bezier curve or something. It’s more complex to store but it offers a lot in terms of utility vs preset tween curve styles.

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Here’s a graph editor from another program. It basically shows the keyframes in a graph form.

It’s great for fixing mistakes like these.

Before shows animation previously, and after is when you apply what’s called a “smooth curves” button. It’ll smooth your animation out so you don’t have jagged motions.
Plus, with this, you can manually adjust how slow or how fast your animation works with ease ins and outs.

It’ll be a nice complimentary update to go with the easing styles.

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Still waiting for those easin styles

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They’ll need to be turned on by someone who is currently working there. I implemented the feature but my internship ended before the feature was able to be turned on.

@CodeWriter would be in charge of the feature right now

Is the animation editor source available to public?

The easing were really good though, looking through the plugin code atm.

I enabled it in the plugin but the roblox ‘engine’ or w/e you can call it doesn’t support the ‘easing styles’, but they’re all there in the plugin, just the propertiy for easing style doesn’t exist :frowning:

What about making a button to create keyframes to simulate the same movement the Easing style would make?

Yes, you can find it here.

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I’ve thought of that, I was able to make my own ‘animation creator’ by tweening welds, and I was able to implement all the easing styles. The only issue is the animation plugin is massive and I have no idea how to convert the easing styles into key frames, it’s out of my league.

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There is currently a bug in studio that is preventing the play feature from working.

Here is a temporary patched version. It essentially replicates the play feature without running the place. It runs at a lower framerate unfortunately (due to the time variable staying at 0 in studio) however it’s better than nothing!

This might have unexpected side effects because it’s a quick patch (exams sorry) but should do for those teams needing animations (mine did, which is why I patched this so quickly!)

Edit: Runs at 30FPS. Actually a pretty decent patch!

(This post has been removed) …

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We’ve reported this bug like several months ago
The only way to prevent that right now is to just fill up all your body part’s keyframes.
It only happens if you leave holes between the keyframes

Animating with that bug in R15 is even more difficult lol