Animation Editor 3.0

Yeah anchored stuff won’t update the same as unanchored stuff. That’s why you can’t animate it.

I don’t really want to have a setting to show a weld. Seems pointless. Under “Using a custom rig” the wiki currently mentions “The moving parts of the model must also all be connected with Motor6D”.

I’ll look into if there’s any way to make the process easier.

Maybe instead of having 4 buttons for rigs, have 2: (and animation editor button)

  • Create Rig: Opens a very quick menu for selecting which type of rig to spawn
  • Edit Rig: After selecting a rig, having a quick menu of useful stuff:
  • Ready Tool: Repositioning the arm/tool (for when updating Tool.Grip)
  • Remove Tool: Remove the tool from the dummy
  • Add Tool: Select a Tool, press button again (or confirm button) and it gets added

Probably not something that can/will happen soon, but it might be useful.
(I mean, I could make my own plugin to do that, but I have goal-specific lazyness)

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