Animation Engine - Runtime Changes and Fixes

Yes, you should file a bug ticket for this. Animation B should not be getting evaluated, but the intention is for its Stopped events, named keyframes, and AnimationEvent “markers” to still fire. Its TimePosition should still be advancing according to the AnimationTrack speed as well. A repro place file could be very helpful, in the event that there is some specific detail about your setup that is required to reproduce the problem.

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