I found on another devforum page that you should add game:GetService('RunService').Stepped:Wait()
for the issue to be fixed.
It’s also mentioned that the most probable cause is the service not being in the game by default.
I found on another devforum page that you should add game:GetService('RunService').Stepped:Wait()
for the issue to be fixed.
It’s also mentioned that the most probable cause is the service not being in the game by default.